Volume 5 Number 7 (Jul. 2010)
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JCP 2010 Vol.5(7): 1070-1077 ISSN: 1796-203X
doi: 10.4304/jcp.5.7.1070-1077

A Quad Tree Based Self-collision Detection Method for Cloth Simulation

Bing He and Liu Cheng
State Key Laboratory of Virtual Reality Technology and Systems of BeiHang University

Abstract—Regarding the self-collision detection efficiency during cloth simulation, this paper presents a quad tree based self-collision detection method. In this paper, we construct a quad bounding box tree for cloth according to the spatial location of its geometric primitives from top to down. And it divides the self-collision detection process into two stages. During the first rough detection stage, with normal cone method and detection of distance between triangle pairs’ centroids, we reduce triangles pairs for accurate elements intersection tests; during the accurate intersection stage, we filter out point-triangle pairs which impossible intersect using ipsilateral determination criteria rapidly. The final experimental result shows that the above optimization may greatly reduce the calculation workload of intersection detection and effectively improve the real-time while ensuring high verisimilitude.

Index Terms—Cloth Simulation, Fabric Simulation, Selfcollision Detection

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Cite: Bing He and Liu Cheng, " A Quad Tree Based Self-collision Detection Method for Cloth Simulation," Journal of Computers vol. 5, no. 7, pp. 1070-1077, 2010.

General Information

ISSN: 1796-203X
Abbreviated Title: J.Comput.
Frequency: Bimonthly
Editor-in-Chief: Prof. Liansheng Tan
Executive Editor: Ms. Nina Lee
Abstracting/ Indexing: DBLP, EBSCO,  ProQuest, INSPEC, ULRICH's Periodicals Directory, WorldCat,etc
E-mail: jcp@iap.org
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