Volume 2 Number 4 (Jun. 2007)
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JCP 2007 Vol.2(4): 9-16 ISSN: 1796-203X
doi: 10.4304/jcp.2.4. 9-16

From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography

Cristina Carmona, David Bueno
1Universidad de Málaga, Departamento de Lenguajes y Ciencias de la Computación, Málaga, Spain

Abstract—An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games are usually successful in capturing pupils’ interest but sometimes fail to trigger learning. This paper briefly explains MITO, an educational game to teach Spanish orthography. The game is evaluated and authors look at the implications of the results of this evaluation in the design of SAMO, a second version of the same game which tries to overcome the main deficiencies identified in the evaluation process.

Index Terms—Educational Games, Adaptive Systems, WWW

[PDF]

Cite: Cristina Carmona, David Bueno, "From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography," Journal of Computers vol. 2, no. 4, pp. 9-16, 2007.

General Information

ISSN: 1796-203X
Abbreviated Title: J.Comput.
Frequency: Bimonthly
Editor-in-Chief: Prof. Liansheng Tan
Executive Editor: Ms. Nina Lee
Abstracting/ Indexing: DBLP, EBSCO,  ProQuest, INSPEC, ULRICH's Periodicals Directory, WorldCat,etc
E-mail: jcp@iap.org
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